Hover into the fight. Strike from above. Break away with flares.Chapter trailers brings the first three battles to life at 60 fps with war drums.
Landscape holds the featured trailer and App Store gameplay cuts; Portrait holds
the Reels ads and vertical previews. Open a folder to play or download a video.
Every landscape clip plays and downloads in the iPhone App Store preview format: 1920 × 886 at 30 fps and 15–30 seconds. Videos start muted; use the player controls for sound or full screen.
Featured trailer
1 video1920 × 886 · App Store previewEmber Strike: F-35 hover combat, a missile strike on the twin anti-aircraft position and a flare escape, cut from in-engine gameplay.
FEATURED / EMBER STRIKE
Jet Wars — Ember Strike
Hover into a gunfight, fire an AIM missile and strike the twin anti-aircraft position. Break away with flares in this fast Jet Wars combat cut.
11 videos1920 × 886 · App Store previewsSingle-battle clips and aircraft montages: VTOL gunfights, carpet bombing, fleet strikes, a rooftop Apache assault and a night eruption.
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F-35 — VTOL combat
Open fire from a VTOL hover, switch to AIM missiles, then roll into a bomb run. Break away with flares as the SAM closes in.
10 videos1920 × 886 · App Store previewsOne aircraft, three battlefields: each cut carries the same airframe across three different maps, from the Hindu Kush to the Moon.
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F-22 — air, coast and fleet
Lock on over the meadow, strafe the Hormuz coast and fight above the Anvil Reach fleet. Three battlefields, one Raptor.
The Reels ads are 1080 × 1920 social cuts; the vertical gameplay previews are 886 × 1920 App Store previews at 30 fps and 15–30 seconds. Videos start muted; use the player controls for sound or full screen.
Reels ads · batch 4
12 videos1080 × 1920 · Instagram Reels & TikTokTwelve story-led vertical ads cut in After Effects from real in-engine footage filmed in portrait: sunrise and sunset strikes, night raids, a volcano and a laser tower. Short AI-generated hook shots (an alarm, a radar room, a bunker, sea ice; never gameplay or aircraft) open seven of them, and one cuts in a studio render of the game's own jet models. Sound effects only, no music.
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Scramble
Before dawn the alarm goes. A naval fighter launches into the dark, kills the first bandit as the sky turns purple and guns the second one down head-on in the orange light of sunrise.
Three bandits, one fighter, a desert of blue channels: a missile into the lead, a second missile, then the last one gunned down head-on — each one coming apart in the air.
Night over the polar plateau. The radar sees nothing, so the battery fires blind; flares eat the missile, and a guided bomb answers — both launchers, one bomb.
Inside the bunker the light swings and dust falls before anyone sees a thing. From the fort: a stealth bomber's silhouette over a lava lake, guns firing at nothing, then two bombs.
A black helmet with a red stripe goes down on a steel table. In the air: the wingman first, gunned head-on — then the bandit's lead, on the missile cam.
Air Support over a frozen river: "2-1 moving up — cover us." An enemy SAM breaks the friendly attack helicopter in half right in front of the fighter. Then a bandit comes in over the front — payback on the missile cam.
The coffee ripples, then the table shakes. Over the lava field a VTOL jet brakes into a hover in front of an erupting vent and puts a guided bomb into the works below.
It opens on a gunship blowing apart at the lens. Gunships everywhere over the islands: a naval fighter puts a missile into the pack, then guns a fighter out of the sky — its pilot under a parachute.
Sea ice grinds in the fog. Above the frozen lakes a naval fighter finds the convoy on the only road north and puts two guided bombs into it — four vehicles, counted from the take.
A line of rocket-artillery trucks by an enemy village, firing as the fighter comes in. One pass: the bomb cam onto the first three, then the stick walks the line — nine launchers, counted from the take.
The sun is going down over the desert. One last target: a fort with live AA, hit in the orange light — three bombs, five targets — and the jet flies on into the night.
A radar base sees everything for miles. A VTOL jet comes in fast and takes the eyes first — the radar mast goes with the first bomb, then the guns it was steering. Seven targets, counted from the take.
12 videos1080 × 1920 · Instagram & Facebook ReelsVertical ads cut in After Effects from real in-engine footage, filmed in portrait. This batch also cuts in cinematic inserts that are not gameplay: AI-generated shots and a rendered hangar scene.
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Train delayed? Perfect.
A delayed train, a phone held sideways and a real Jet Wars run on the screen: a missile kill, a tank column bombed from the missile and bomb cams, then back to the commute.
Close air support over a two-army battle: allied armor rolling to the river line, artillery arcs, and a VTOL jet that stops dead over the front to strike the enemy tank lanes.
Same jet, same SAM battery, same second. Top: no flares, and the real GAME OVER screen. Bottom: flares at the right moment and a roll — the missile dies on the decoys.
Ten aircraft in the hangar. Start in the F-14, climb through a stealth fighter's missile cam and a stealth bomber's stick, and finish in the 6th Gen flagship.
Three switches, three clicks. Then one stealth bomber pass: four guided bombs into a walled compound, ridden down on the bomb cam — eight targets destroyed, counted from the take.
Bandits use the eruption for cover. A stealth fighter hunts them through the ash cloud over the cone: a missile-cam kill, a second bandit, and a roll out over the lava.
A four-engine gunship comes out of the blizzard over the convoy road. One heavy bomb on a truck group — four trucks, counted from the take — and the side minigun takes a fighter on the way out.
Hold one course too long and a barrage balloon appears on your line. Attempt 1 meets its chains and the real GAME OVER. Attempt 2 guns the balloon down before the curtain arrives.
The supply-crate perk that turns the gun trigger into a nose beam: up to 3.5 seconds of laser over a lit island harbour at night, then a recharge — and the bombs still work.
10 videos1080 × 1920 · Instagram & Facebook ReelsVertical ads cut in After Effects from real in-engine footage: missile cams, bomb cams, chase and bird’s-eye replays, plus the real phone HUD. Each carries game sound effects only, with no music, so a soundtrack can be laid on top.
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Two seconds
A SAM locks onto a VTOL jet over the frozen Pole at night. Flares at the last instant, a double launch dodged with a roll, then a guided bomb on the next battery.
Attempt 1: a stealth fighter runs the obsidian canyon without its jammer and is shot down. Attempt 2: ECM on, the missile goes dumb and a guided bomb turns the launcher to glass.
Command's orders: all ten radar masts on the ice shelf go. A 6th-gen fighter guns down the scramble, bombs three masts, swats a bandit with a missile, and the last pair of bombs flattens the station.
At night over an erupting volcano, the camera rides a stealth bomber's gold bomb onto a SAM site; the bomber loops under the ash sky and the camera rides the second stick down onto the guns.
The same desert fort three ways: a stealth fighter drops guided bombs through the flak, an attack helicopter chain-guns it apart, a stealth bomber lays a stick across it.
Endless mode with the Moon pack: strike under Saturn, roll over the rust plains of Mars at night and strike a lunar outpost beneath Jupiter. Every leg is a new world.
10 videos886 × 1920 · App Store previewsApp Store portrait previews: keep your phone upright and stay close to the action, from dogfights to fleet strikes and volcanic night raids.
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6th-gen — lock, launch, evade
Line up an AIM shot, follow with gun bursts and roll clear. Keep the next target ahead as the dogfight moves across the coast.